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這期內(nèi)容當(dāng)中小編將會(huì)給大家?guī)?lái)有關(guān)使用C#怎么實(shí)現(xiàn)一個(gè)飛行棋游戲,文章內(nèi)容豐富且以專業(yè)的角度為大家分析和敘述,閱讀完這篇文章希望大家可以有所收獲。

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源碼
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 飛行棋
{
class Program
{
//我們用靜態(tài)字段來(lái)模擬全局變量
static int[] Maps=new int[100];
//聲明一個(gè)靜態(tài)字段的數(shù)組用來(lái)存儲(chǔ)玩家A和玩家B的坐標(biāo)
static int[] playerPos = new int[2];
//存儲(chǔ)兩個(gè)玩家的姓名
static string[] playerNames = new string[2];
//兩個(gè)玩家的標(biāo)記
static bool[] flags = new bool[2]; //flags[0]玩家A和flags[1]玩家B默認(rèn)都是false
static void Main(string[] args)
{
GameShow(); //加載游戲頭
#region 輸入玩家姓名
Console.WriteLine("請(qǐng)輸入玩家A的姓名");
playerNames[0] = Console.ReadLine();
while (playerNames[0]=="")
{
Console.WriteLine("玩家A姓名不能為空,請(qǐng)重新輸入");
playerNames[0] = Console.ReadLine();
}
Console.WriteLine("請(qǐng)輸入玩家B的姓名");
playerNames[1] = Console.ReadLine();
while (playerNames[1] == ""||playerNames[1]==playerNames[0])
{
if (playerNames[1] == "")
{
Console.WriteLine("姓名不能為空,請(qǐng)重新輸入");
playerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家B姓名不能重復(fù),請(qǐng)重新輸入");
playerNames[1] = Console.ReadLine();
}
}
#endregion
//玩家姓名寫好后,進(jìn)行清屏
Console.Clear(); //清屏
GameShow();
Console.WriteLine("{0}的士兵用A表示", playerNames[0]);
Console.WriteLine("{0}的士兵用B表示", playerNames[1]);
Initailmap(); //初始化地圖
DrowMap(); //畫出地圖---注意:畫地圖前首先應(yīng)初始化地圖
//當(dāng)玩家A和玩家B沒(méi)有一個(gè)人到達(dá)終點(diǎn)的時(shí)候都在游戲中
while (playerPos[0] < 99 && playerPos[1] < 99)
{
if (flags[0] == false)
{
PlayGame(0);
}
else
{
flags[0] = false;
}
if (playerPos[0] >= 99)
{
Console.WriteLine("玩家{0}贏了玩家{1}", playerNames[0], playerNames[1]);
break;
}
if (flags[1] == false)
{
PlayGame(1);
}
else
{
flags[1] = false;
}
if (playerPos[1] >= 99)
{
Console.WriteLine("玩家{0}贏了玩家{1}", playerNames[1], playerNames[0]);
break;
}
}
Console.ReadKey();
}
///
/// 設(shè)置游戲頭及輸出內(nèi)容的顏色
///
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Blue; //設(shè)置輸出內(nèi)容的前景色
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("******飛行棋大戰(zhàn)******");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("**********************");
}
///
/// 初始化地圖
///
public static void Initailmap()
{
int[] lucklyturn = { 6, 23, 40, 55, 69, 83 }; //幸運(yùn)輪盤
for (int i = 0; i < lucklyturn.Length; i++)
{
int index = lucklyturn[i];
Maps[index] = 1; //將幸運(yùn)輪盤的位置處值都設(shè)為1
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
for (int i = 0; i < landMine.Length; i++)
{
int index = landMine[i];
Maps[index] = 2; //將地雷的位置處值都設(shè)為2
}
int[] pause = { 9, 27, 60, 93 }; //暫停
for (int i = 0; i < pause.Length; i++)
{
int index = pause[i];
Maps[index] = 3; //將暫停的位置處值都設(shè)為3
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//時(shí)空隧道
for (int i = 0; i
/// 畫出地圖
///
public static void DrowMap()
{
Console.WriteLine("圖例:普通方塊:□ 幸運(yùn)輪盤:◎ 地雷:★ 暫停:▲ 時(shí)空隧道:卍");
//第一橫行0--29
for (int i = 0; i <= 29; i++)
{
Console.Write(DrowStringMap(i)); //輸出返回的當(dāng)前單元格的圖形
}
//畫完第一行后換行
Console.WriteLine();
//第一豎行30--34
for (int i = 30; i <= 34; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" "); //兩個(gè)空格
}
Console.Write(DrowStringMap(i));
Console.WriteLine();
}
//第二橫行35--64
for (int i = 64; i >=35; i--)
{
Console.Write(DrowStringMap(i));
}
//第二橫行打印完后換行
Console.WriteLine();
//第二豎行65--69
for (int i = 65; i <= 69; i++)
{
Console.Write(DrowStringMap(i));
Console.WriteLine();
}
//第三橫行70--99
for (int i = 70; i <= 99; i++)
{
Console.Write(DrowStringMap(i));
}
Console.WriteLine(); //畫完最后一行地圖后應(yīng)該換行
}
///
/// 畫當(dāng)前的單元格的圖案
///
/// 傳入當(dāng)前單元格的索引
/// 返回當(dāng)前單元格的圖形
public static string DrowStringMap(int i)
{
string str = " ";
//如果玩家A和玩家B的坐標(biāo)相同并且都在地圖上畫一個(gè)<>(因?yàn)閯傞_(kāi)始和結(jié)束的時(shí)候玩家可能去地圖外)
if (playerPos[0] == playerPos[1] && playerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.Blue;
str="<>";
}
else if (playerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.Blue;
str="A";
}
else if (playerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.Blue;
str="B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.DarkYellow;
str="□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str="◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str="★";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str="▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.DarkCyan;
str="卍";
break;
}
} //else
return str;
}
///
/// 玩游戲
///
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}玩家開(kāi)始擲骰子", playerNames[playerNumber]);
Console.ReadKey(true); //ReadKey是重載函數(shù),里面參數(shù)為true表示不顯示按下的鍵。
Console.WriteLine("{0}擲出了{(lán)1}", playerNames[playerNumber], rNumber);
Console.ReadKey(true);
Console.WriteLine("{0}按任意鍵開(kāi)始行動(dòng)", playerNames[playerNumber]);
Console.ReadKey(true);
playerPos[playerNumber] += rNumber;
ChangePos();
Console.WriteLine("玩家{0}行動(dòng)完了", playerNames[playerNumber]);
Console.ReadKey(true);
//玩家A有可能踩到玩家B
if (playerPos[playerNumber] == playerPos[1 - playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},{2}退6格", playerNames[0], playerNames[1], playerNames[1]);
playerPos[1 - playerNumber] -= 6; //如果玩家A踩到了玩家B,玩家B退6格
ChangePos();
Console.ReadKey(true);
}
//玩家A有可能踩到方塊,時(shí)空隧道,暫停,地雷,幸運(yùn)輪盤
else
{
switch (Maps[playerPos[playerNumber]])
{
case 0:
Console.WriteLine("玩家{0}踩到了方塊,安全", playerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸運(yùn)輪盤,請(qǐng)選擇a換位置;b轟炸對(duì)方,讓對(duì)方退6格", playerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "a")
{
Console.WriteLine("玩家{0}和玩家{1}交換位置", playerNames[playerNumber], playerNames[1 - playerNumber]); //*******
Console.ReadKey(true);
int temp = playerPos[playerNumber];
playerPos[playerNumber] = playerPos[1 - playerNumber];
playerPos[1 - playerNumber] = temp;
Console.WriteLine("玩家{0}和玩家{1}位置交換成功,按任意鍵繼續(xù)游戲。", playerNames[playerNumber], playerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else if (input == "b")
{
Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}的位置退6格", playerNames[playerNumber], playerNames[1 - playerNumber], playerNames[1 - playerNumber]);
Console.ReadKey(true);
playerPos[1 - playerNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}的位置退6格", playerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能輸入a或者b,輸入錯(cuò)誤,請(qǐng)重新輸入");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退6格", playerNames[playerNumber]);
Console.ReadKey(true);
playerPos[playerNumber] -= 6;
ChangePos();
break;
case 3:
Console.WriteLine("玩家{0}踩到了暫停,暫停一回合", playerNames[playerNumber]);
flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了時(shí)空隧道,前進(jìn)10格", playerNames[playerNumber]);
playerPos[playerNumber] += 10;
ChangePos();
break;
} //switch
} //else
ChangePos();
Console.Clear();
//清屏
DrowMap(); //重新畫
}
///
/// 當(dāng)玩家坐標(biāo)發(fā)生改變的時(shí)候調(diào)用
///
public static void ChangePos()
{
if (playerPos[0] < 0)
{
playerPos[0] = 0;
}
else if (playerPos[0] >99)
{
playerPos[0] = 99;
}
else if (playerPos[1] < 0)
{
playerPos[1] = 0;
}
else if (playerPos[1] > 99)
{
playerPos[1] = 99;
}
}
}
} 上述就是小編為大家分享的使用C#怎么實(shí)現(xiàn)一個(gè)飛行棋游戲了,如果剛好有類似的疑惑,不妨參照上述分析進(jìn)行理解。如果想知道更多相關(guān)知識(shí),歡迎關(guān)注創(chuàng)新互聯(lián)行業(yè)資訊頻道。
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